Winter Park Florida 2010, a time where games were life for two individuals and a friendly bet on who could top each other’s score on Geometry Wars fueled passion. Ransacked Studios was born without either of them realizing it.
Years later, and after a move to New England, GlenN Montalbo and Michael Coletti came together and decided they were going to make a game. They enlisted the art skills of Steve Forde to make a game development Triforce.
Forged from hard work, late nights, and passion for games; Zombie Scrapper emerged from the fire. It was our first truly independent game, and it validated that we can achieve the goals we set for ourselves.
Ever since then we have not stopped, we still work late nights, we still love games, and we want to combine our passion and hard work together to bring you great games that you will love.
Programming the fun and funky
GlenN's main job is making the code work. Though programming systems and doing vector math is his jam, he also does the boring behind the scenes business stuff. At the end of the day he's always trying to get one more thing done to take our games to the next level.
He loves spending time with his wife, his fur baby, and his twin baby girls. He's always down to play a game of One Night Ultimate Werewolf or another fun board game.
Designing all the things
Everyone here calls him Coletti, and he is in charge of thinking up and making awesome worlds that you can play in. He also handles all of our social media and community management. At the end of the day, he's working on some new level, thinking up some new enemy, or taking the 1000th screen shot to use in the app store.
Coletti loves his dance music and can twirl his fingers as if he's a mage. He is always looking for fun things to do with his girlfriend, and they are always ready to game.
Arting the crap out of stuff
Steve is the master of the stylus and responsible for bringing our games to life for your eyeballs to enjoy. And also handles our brand and marketing art.
At the end of the day he is drawing cool stuff and making us "ohh" and "awe".
Aside from slapping pixels, and creating things. Steve dabbles in programming, brews beer, and grows his very own beard; all while drinking plenty of coffee.